{
"asset_root": ".",
"name": "brokentoy-part1",
"title": "Broken Toy: Part 1",
"subtitle": "Beleth and Biff Take a Break",
"date": "2015-05-25",
"preview": "preview.png",
"credits": {
"people": [
{
"who": "PK",
"for": "Art, Music",
"deviantart": "purplekecleon",
"tumblr": "purplekecleon",
"twitter": "papayakitty"
},
{
"who": "Marl",
"for": "Script",
"deviantart": "marlcabinet",
"tumblr": "avolontes"
},
{
"who": "Eevee",
"for": "Programming",
"website": "http://eev.ee/",
"deviantart": "lexyeevee",
"tumblr": "lexyeevee",
"twitter": "eevee"
}
],
"footer_html": [
"Floraverse",
"Bandcamp",
"the end...?"
]
},
"actors": {
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"type": "curtain"
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"belethlaze": "beleth_8laze.oga",
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}
},
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"narrator": {
"type": "character",
"name": null,
"color": "black"
},
"char:beleth": {
"type": "character",
"name": "Beleth",
"color": "#d22e8c",
"position": "right"
},
"char:biff": {
"type": "character",
"name": "Biff",
"color": "#466e82",
"position": "left"
},
"char:median": {
"type": "character",
"name": "Median",
"color": "#84095d",
"position": "left"
}
},
"script": [
{
"actor": "backdrop",
"action": "show",
"view": "splash"
},
{
"action": "pause"
},
{
"actor": "jukebox",
"action": "play",
"track": "beleththing"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1a"
},
{
"actor": "narrator",
"action": "say",
"text": "Beleth's broom closet"
},
{
"actor": "narrator",
"action": "say",
"text": "*knock knock*"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Come in."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1b"
},
{
"actor": "char:median",
"action": "say",
"text": "Hey, we’re done. Pack it up."
},
{
"actor": "char:beleth",
"action": "say",
"text": "What? That’s it? That’s all there is to it?"
},
{
"actor": "char:median",
"action": "say",
"text": "Yep."
},
{
"actor": "char:beleth",
"action": "say",
"text": "It seems a bit... I dunno."
},
{
"actor": "char:median",
"action": "say",
"text": "Anticlimactic?"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Yeah."
},
{
"actor": "char:median",
"action": "say",
"text": "That’s a good thing. The best possible outcome, actually."
},
{
"actor": "char:median",
"action": "say",
"text": "There are still things for you to do anyway, I’m sure."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1c"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Like what?"
},
{
"actor": "char:median",
"action": "say",
"text": "You’ll have to talk to Andre, later. I’m leaving him with a pamphlet on what Trebol’s going to need as it recovers."
},
{
"actor": "char:median",
"action": "say",
"text": "It was originally going to be a document, but a little bird told me that Andre loves to read pamphlets, so... I turned it into a pamphlet."
},
{
"actor": "char:beleth",
"action": "say",
"text": "Hmm."
},
{
"actor": "char:median",
"action": "say",
"text": "But as for me, personally, I’m done."
},
{
"actor": "char:beleth",
"action": "say",
"text": "What if the disease comes back? Can that happen?"
},
{
"actor": "char:median",
"action": "say",
"text": "Oh, it can happen. It probably will, actually; there are bound to be a few stragglers who managed to escape getting the medicine."
},
{
"actor": "char:median",
"action": "say",
"text": "But it won’t be a big deal. I’m going to Vaxine over in Cardios to share the formula for the medicine, so they’ll be able to supply all of the Blackjack Isles with a cure for any new cases."
},
{
"actor": "char:median",
"action": "say",
"text": "The big deal now is mental recovery. Trebol lost a good deal of citizens, and morale here is pretty low."
},
{
"actor": "char:median",
"action": "say",
"text": "Things will pick up, though. They always do. It’s all part of the healing process."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1d"
},
{
"actor": "char:median",
"action": "say",
"text": "Before I leave, I am prescribing you one week of vacation."
},
{
"actor": "char:beleth",
"action": "say",
"text": "What? Really?"
},
{
"actor": "char:median",
"action": "say",
"text": "I’ve already cleared it with Andre."
},
{
"actor": "char:median",
"action": "say",
"text": "Try not to have too much fun."
},
{
"actor": "char:median",
"action": "say",
"text": "Take care of yourself!"
},
{
"actor": "jukebox",
"action": "stop"
},
{
"actor": "curtain",
"action": "lower"
},
{
"actor": "jukebox",
"action": "play",
"track": "belethbored"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1e"
},
{
"actor": "narrator",
"action": "say",
"text": "Cafeteria"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Hmm..."
},
{
"actor": "char:beleth",
"action": "say",
"text": "..."
},
{
"actor": "char:beleth",
"action": "say",
"text": "I’m bored."
},
{
"actor": "char:beleth",
"action": "say",
"text": "Wonder what Biff’s up to."
},
{
"actor": "char:beleth",
"action": "say",
"text": "..."
},
{
"actor": "char:beleth",
"action": "say",
"text": "It’s way too quiet in here. How long before everything gets back to normal, I wonder?"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1f"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Maybe I’ll catch up on my comics."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1g1"
},
{
"actor": "char:beleth",
"action": "say",
"text": "..."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1g2"
},
{
"actor": "char:beleth",
"action": "say",
"text": "..."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1g3"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Actually, maybe later."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1h1"
},
{
"actor": "char:beleth",
"action": "say",
"text": "..."
},
{
"action": "notext"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1h2"
},
{
"action": "pause"
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{
"actor": "backdrop",
"action": "show",
"view": "bg1h3"
},
{
"action": "pause"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1h4"
},
{
"action": "pause"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1h5"
},
{
"action": "pause"
},
{
"actor": "jukebox",
"action": "stop"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1h6"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Whew."
},
{
"actor": "jukebox",
"action": "play",
"track": "beleththing"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1i"
},
{
"actor": "char:biff",
"action": "say",
"text": "Hey, Beleth! I’m done!"
},
{
"actor": "char:biff",
"action": "say",
"text": "And I get a week’s worth of vacation! How awesome is that?"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1j"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Pretty awesome, yeah. I was surprised when Median prescribed it to me."
},
{
"actor": "char:biff",
"action": "say",
"text": "Yeah, she said something about mental fatigue and accumulated stress, but whatever. I’ll take a week’s vacation any day of the week."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1k1"
},
{
"actor": "char:biff",
"action": "say",
"text": "Ahh... Peace at last."
},
{
"actor": "char:biff",
"action": "say",
"text": "..."
},
{
"actor": "char:beleth",
"action": "say",
"text": "..."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1k2"
},
{
"actor": "char:biff",
"action": "say",
"text": "What are you gonna do with your vacation?"
},
{
"actor": "char:beleth",
"action": "say",
"text": "I don’t know. It’s been so long since my last break, I’ve kinda forgotten how to actually, uh, take one."
},
{
"actor": "jukebox",
"action": "stop"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1l"
},
{
"actor": "char:biff",
"action": "say",
"text": "Oh! Reading comics, huh?"
},
{
"actor": "jukebox",
"action": "play",
"track": "andrebel"
},
{
"actor": "char:beleth",
"action": "say",
"text": "No!"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1m1"
},
{
"actor": "char:biff",
"action": "say",
"text": "Huh? What’s up?"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1m2"
},
{
"action": "notext"
},
{
"action": "pause"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1n1"
},
{
"action": "pause"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1n2"
},
{
"action": "pause"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg1o"
},
{
"action": "pause"
},
{
"actor": "jukebox",
"action": "stop"
},
{
"actor": "char:biff",
"action": "say",
"text": "Well."
},
{
"actor": "jukebox",
"action": "play",
"track": "belethwhatever"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2a1"
},
{
"actor": "char:biff",
"action": "say",
"text": "Hey! There’s always movies! And cartoons!"
},
{
"actor": "char:biff",
"action": "say",
"text": "There’s this cool new horror movie coming out next week, you wanna go see it?"
},
{
"actor": "char:beleth",
"action": "say",
"text": "What is it?"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2a2"
},
{
"actor": "char:biff",
"action": "say",
"text": "It’s “Zombie 2: Zombier”. It’s the sequel to “Pick Your Brain”."
},
{
"actor": "char:beleth",
"action": "say",
"text": "Ugh."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2b1"
},
{
"actor": "char:biff",
"action": "say",
"text": "What’s the ugh for? It’s a good movie franchise!"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2b2"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Those things are so inaccurate."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2b1"
},
{
"actor": "char:biff",
"action": "say",
"text": "I never said it was accurate! A movie doesn’t have to be accurate to be good. It’s entertaining."
},
{
"actor": "char:biff",
"action": "say",
"text": "It’s the same thing with that comic you’re reading."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2b2"
},
{
"actor": "char:beleth",
"action": "say",
"text": "My graphic novel, you mean."
},
{
"actor": "char:biff",
"action": "say",
"text": "Yeah, that. Whatever. “Suit Yourself” isn’t that accurate either, buddy."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2c1"
},
{
"actor": "char:beleth",
"action": "say",
"text": "It portrays things way more correctly than zombie movies do! "
},
{
"actor": "char:beleth",
"action": "say",
"text": "The range of emotions the characters display make them almost more real than the real thing!"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2c2"
},
{
"actor": "char:biff",
"action": "say",
"text": "Then you’ll love Zombie 2! It’s a story about forbidden love, society’s expectations, and having the courage to break out of those expectations!"
},
{
"actor": "char:biff",
"action": "say",
"text": "The main character, Zombiette, falls for a modern-day version of Prince Charming."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2d1"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Barf. That’s more than overdone."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2d2"
},
{
"actor": "char:biff",
"action": "say",
"text": "Come on. Give it a try."
},
{
"actor": "char:beleth",
"action": "say",
"text": "..."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2d3"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Fine. On one condition."
},
{
"actor": "char:biff",
"action": "say",
"text": "What is it?"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2e1"
},
{
"actor": "char:beleth",
"action": "say",
"text": "You have to watch a movie I choose afterward. And you have to sit through the whole thing."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2e2"
},
{
"actor": "char:biff",
"action": "say",
"text": "That’s fine with me. I love movies. What did you have in mind?"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2f1"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Let me check what’s opening next week."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2f2"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Oh!!!"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2f3"
},
{
"actor": "char:biff",
"action": "say",
"text": "What?"
},
{
"actor": "char:beleth",
"action": "say",
"text": "I forgot! It’s out already!?"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2g"
},
{
"actor": "char:beleth",
"action": "say",
"text": "We’re gonna go see “Aliens High School Invasion”! It’s super cool! It’s about a war general, they’re only 16 and they’re—"
},
{
"actor": "char:biff",
"action": "say",
"text": "Still in high school?"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Yeah! It’s based on one of my favorite graphic novels!"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2h"
},
{
"actor": "char:beleth",
"action": "say",
"text": "You see, aliens are going to invade the world, but they want to infiltrate a school first, to see how we act and live and all of that, but they pick the wrong school to invade, because one of the kids is a war general, and they totally figure out the aliens’ plan."
},
{
"actor": "char:beleth",
"action": "say",
"text": "But I’m not going to spoil it for you. It’s super cool."
},
{
"actor": "char:biff",
"action": "say",
"text": "Eh..."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2i1"
},
{
"action": "notext"
},
{
"action": "pause"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2i2"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Do it, or I’m not going to see Zombie 2."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2j1"
},
{
"actor": "char:biff",
"action": "say",
"text": "Eh..."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2j2"
},
{
"actor": "char:biff",
"action": "say",
"text": "Fine. Next week it is, then."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2j3"
},
{
"actor": "char:beleth",
"action": "say",
"text": "All right!"
},
{
"actor": "jukebox",
"action": "stop"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2k1"
},
{
"actor": "char:beleth",
"action": "say",
"text": "But..."
},
{
"actor": "char:biff",
"action": "say",
"text": "But what?"
},
{
"actor": "jukebox",
"action": "play",
"track": "belethlaze"
},
{
"actor": "char:beleth",
"action": "say",
"text": "That’s fine for next week and all, but what am I going to do today? Or tomorrow?"
},
{
"actor": "char:biff",
"action": "say",
"text": "I dunno."
},
{
"actor": "char:beleth",
"action": "say",
"text": "What are you doing?"
},
{
"actor": "char:biff",
"action": "say",
"text": "I’m gonna go spend some time with my parents. They live on Trebol, so it’s not a hassle to see them or anything. I’ve just been busy."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2k2"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Ah... yeah."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg2l"
},
{
"actor": "char:biff",
"action": "say",
"text": "Plus, it’ll get them to stop sending messages and letters every day to me, asking if I’m doing all right."
},
{
"actor": "char:biff",
"action": "say",
"text": "I hate messages and letters. It feels like there’s an expectation that I read and reply to them right away, and that’s too much pressure. I can’t do it."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3a1"
},
{
"actor": "char:beleth",
"action": "say",
"text": "How is that too much pressure? You just got through dealing with stuff a thousand times more pressuring than a message!"
},
{
"actor": "char:biff",
"action": "say",
"text": "I dunno. It just is."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3a2"
},
{
"actor": "char:beleth",
"action": "say",
"text": "How did that go, anyway? You were supposed to be finished before Buer or I was. What took you so long?"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3a3"
},
{
"actor": "char:biff",
"action": "say",
"text": "Huh? Oh!"
},
{
"actor": "char:biff",
"action": "say",
"text": "I had to track down every Topsider that got bitten by a zombie."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3b1"
},
{
"actor": "char:beleth",
"action": "say",
"text": "..."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3b2"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Why is that?"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3b3"
},
{
"actor": "char:biff",
"action": "say",
"text": "Well, you see, if you get bitten by too many zombies, you run the risk of turning into one."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3b4"
},
{
"actor": "char:beleth",
"action": "say",
"text": "I thought you said that couldn’t happen!"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3b5"
},
{
"actor": "char:biff",
"action": "say",
"text": "Hey, hey! I did not!"
},
{
"actor": "char:biff",
"action": "say",
"text": "I said it probably couldn’t happen. Whole different boat, buddy."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3c1"
},
{
"actor": "char:biff",
"action": "say",
"text": "Anyway, yeah. I had to track down each and every one of them and put them back to normal."
},
{
"actor": "char:biff",
"action": "say",
"text": "It wasn’t too bad. No murderous rampages or anything."
},
{
"actor": "char:beleth",
"action": "say",
"text": "What’d they do?"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3c2"
},
{
"actor": "char:biff",
"action": "say",
"text": "They were just following my original orders, which were to head to the nearest corpse handling facility and await incineration. "
},
{
"actor": "char:biff",
"action": "say",
"text": "They didn’t actually like, turn into the undead or anything. Just a mild touch of mind control."
},
{
"actor": "char:beleth",
"action": "say",
"text": "Wait, what!?"
},
{
"actor": "char:biff",
"action": "say",
"text": "Relax! Nobody got incinerated that didn’t need to be incinerated. I think."
},
{
"actor": "char:beleth",
"action": "say",
"text": "That’s... not very convincing."
},
{
"actor": "char:biff",
"action": "say",
"text": "It’ll be fine. I’m 99.9% sure nobody got hurt. Aside from being bitten, that is."
},
{
"actor": "char:biff",
"action": "say",
"text": "Plus, they probably won’t even remember it."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3c3"
},
{
"actor": "char:beleth",
"action": "say",
"text": "You gotta like, do something about that for next time."
},
{
"actor": "char:biff",
"action": "say",
"text": "Hey, I can’t help it. Sometimes a corpse just doesn’t like being woken up. Plus, I did warn the Topsiders."
},
{
"actor": "char:beleth",
"action": "say",
"text": "It just seems a bit... irresponsible. I don’t know."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3d2"
},
{
"actor": "char:biff",
"action": "say",
"text": "All’s well that ends well. We got rid of the disease, and everyone’s happy."
},
{
"actor": "char:beleth",
"action": "say",
"text": "I guess."
},
{
"actor": "char:beleth",
"action": "say",
"text": "Whatever happened to Hammy and Toothy?"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3d1"
},
{
"actor": "char:biff",
"action": "say",
"text": "Aw, I had to have both of them incinerated. Loppy, too."
},
{
"actor": "char:biff",
"action": "say",
"text": "Sucks, but there’s always more where they came from."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3e1"
},
{
"actor": "char:beleth",
"action": "say",
"text": "I never got to actually see Toothy. You have any more SAND HIPPOs?"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3e2"
},
{
"actor": "char:biff",
"action": "say",
"text": "Nope! Those are hard to find. I might go to Althar sometime and try to snag one."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3e1"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Is that where they come from?"
},
{
"actor": "char:biff",
"action": "say",
"text": "Supposedly."
},
{
"actor": "char:biff",
"action": "say",
"text": "You know what? Maybe I will go to Althar, next break or vacation I take. Should be fun."
},
{
"actor": "char:biff",
"action": "say",
"text": "And the humidity there is almost nothing! This body’s upkeep is gonna be so easy!"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3e4"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Ehh... I don’t like dry places. And I don’t like sand. It gets everywhere."
},
{
"actor": "char:biff",
"action": "say",
"text": "Plus, they know all about zombies!"
},
{
"actor": "char:beleth",
"action": "say",
"text": "What?"
},
{
"actor": "char:beleth",
"action": "say",
"text": "I think you’re thinking about mummies."
},
{
"actor": "char:biff",
"action": "say",
"text": "They’re the same thing."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3e3"
},
{
"actor": "char:beleth",
"action": "say",
"text": "How can you say that? They totally aren’t!"
},
{
"actor": "char:biff",
"action": "say",
"text": "A zombie is a corpse that becomes alive, and a mummy is a preserved corpse that comes alive."
},
{
"actor": "char:beleth",
"action": "say",
"text": "Where does it say that mummies come back to life!?"
},
{
"actor": "char:biff",
"action": "say",
"text": "Like, every good story and movie ever."
},
{
"actor": "char:beleth",
"action": "say",
"text": "Those are fictional!"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3f1"
},
{
"actor": "char:biff",
"action": "say",
"text": "Some are based on true stories. Why else would so many stories and movies have the same idea?"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3f2"
},
{
"actor": "char:beleth",
"action": "say",
"text": "That’s... that’s..."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3f3"
},
{
"actor": "char:biff",
"action": "say",
"text": "I know. It makes total sense. I was blown away when I first realized it."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3f4"
},
{
"actor": "char:beleth",
"action": "say",
"text": "I think you might be disappointed when you get to Althar, is all."
},
{
"actor": "char:biff",
"action": "say",
"text": "And I think I won’t be."
},
{
"actor": "char:beleth",
"action": "say",
"text": "Whatever."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3g"
},
{
"actor": "char:biff",
"action": "say",
"text": "You’re gonna be jealous when I come back with like, an army of mummies."
},
{
"actor": "char:beleth",
"action": "say",
"text": "Ugh."
},
{
"actor": "char:biff",
"action": "say",
"text": "And a SAND HIPPO mummy. I’m gonna ride it back to Trebol."
},
{
"actor": "char:beleth",
"action": "say",
"text": "I don’t think Althar’s gonna like you taking any of their mummies."
},
{
"actor": "char:biff",
"action": "say",
"text": "I’ll work something out."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3h1"
},
{
"actor": "char:biff",
"action": "say",
"text": "Hmm."
},
{
"actor": "char:beleth",
"action": "say",
"text": "Hmm."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3h2"
},
{
"actor": "char:biff",
"action": "say",
"text": "Well, I’m gonna get going. My moms wanted me home in time for dinner."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3h3"
},
{
"actor": "char:beleth",
"action": "say",
"text": "You don’t even need dinner!"
},
{
"actor": "char:biff",
"action": "say",
"text": "Yeah, and I needed to leave like, yesterday. I'm gonna be way late."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3h4"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Why's—"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3i1"
},
{
"actor": "char:biff",
"action": "say",
"text": "I told them it wouldn't be a problem, and that I'd totally be there today, but then I realized they left right before the quarantine line was set up."
},
{
"actor": "char:beleth",
"action": "say",
"text": "What are you talking about? I thought they lived here."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3i2"
},
{
"actor": "char:biff",
"action": "say",
"text": "They did live here. They left when the outbreak was turning into an emergency."
},
{
"actor": "char:beleth",
"action": "say",
"text": "How'd they—"
},
{
"actor": "char:biff",
"action": "say",
"text": "Well, I guess they still do, technically, but right now they're living in Zest."
},
{
"actor": "char:beleth",
"action": "say",
"text": "I have no idea where that is."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3j1"
},
{
"actor": "char:biff",
"action": "say",
"text": "I kinda... don't know either."
},
{
"actor": "char:beleth",
"action": "say",
"text": "What!? How are you going to get there?"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3j2"
},
{
"actor": "char:biff",
"action": "say",
"text": "I'll figure something out. A commander's gotta be able to improvise."
},
{
"actor": "char:beleth",
"action": "say",
"text": "What are you even going to do over there, in uh, Zest?"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3j3"
},
{
"actor": "char:biff",
"action": "say",
"text": "If it's anything like usual, we'll all sit in the living room and watch a game show together. Maybe a movie. Maybe the news."
},
{
"actor": "char:beleth",
"action": "say",
"text": "That sounds so boring."
},
{
"actor": "char:biff",
"action": "say",
"text": "No way! Total family bonding thing! You should come over sometime. You’ll see."
},
{
"actor": "char:beleth",
"action": "say",
"text": "I think I’ll pass, for now."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3k1"
},
{
"actor": "char:biff",
"action": "say",
"text": "..."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3k2"
},
{
"actor": "char:biff",
"action": "say",
"text": "Suit Yourself."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3k3"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Augh!"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3k4"
},
{
"actor": "char:biff",
"action": "say",
"text": "Ahah!"
},
{
"actor": "char:biff",
"action": "say",
"text": "I’m off. Seeya!"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3l1"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Hmm."
},
{
"actor": "char:beleth",
"action": "say",
"text": "Maybe I’ll work on making some more puppets. Can’t ever have too many of those."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3l2"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Yeah. That sounds good."
},
{
"actor": "jukebox",
"action": "stop"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3l3"
},
{
"action": "notext"
},
{
"action": "pause"
},
{
"actor": "jukebox",
"action": "play",
"track": "andrebel"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3l4"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Almost forgot... my comic."
},
{
"actor": "char:beleth",
"action": "say",
"text": "I kind of want to leave it here. I don’t want that in my house."
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3l5"
},
{
"actor": "char:beleth",
"action": "say",
"text": "Oh man, but it’s a first edition. I can’t just leave it here."
},
{
"actor": "char:beleth",
"action": "say",
"text": "..."
},
{
"actor": "char:beleth",
"action": "say",
"text": "Augh!"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3m"
},
{
"action": "notext"
},
{
"action": "pause"
},
{
"actor": "backdrop",
"action": "show",
"view": "bg3n"
},
{
"action": "pause"
},
{
"actor": "curtain",
"action": "lower"
},
{
"actor": "backdrop",
"action": "hide"
},
{
"action": "roll_credits"
}
]
}